Protej 0.6.2 64-bit (setoption MoveOverhead = 0)
STC Total: 4000 W: 1220 L: 1984 D: 796 Elo: 0; pool of 40 engines, average rating 2651, TC=4"+0.1, switch from cutechess-cli to Banksia GUI testing framework
Protej 0.6.3-devBAS 64-bit
Various code optimizations. More assembler functions to improve speed. Material imbalance values tuned.
STC Total: 4000 W: 1433 L: 1713 D: 854 Elo: +46; LTC (BRUCE) scaled: +43
Protej 0.6.3-devIID 64-bit
Internal Iterative Deepening added.
STC Total: 4000 W: 1506 L: 1677 D: 817 Elo: +9; LTC (BRUCE) scaled: +8
Protej 0.6.3-devLMR 64-bit => Protej 0.6.3 64-bit
LMR table revised and tuned.
STC Total: 4000 W: 1618 L: 1529 D: 853 Elo: +23; LTC (BRUCE) scaled: +21
Protej 0.6.3 64-bit
MoveOverhead default is now 0. Debug: if testsuite had no fails, Protej crashed.
LTC Total: 3614 W: 1387 L: 1253 D: 974 Elo (BRUCE): 2784; pool of 229 engines, TC=1'+1"
Protej 0.6.1-ll 64-bit
STC Total: 4000 W: 1096 L: 2120 D: 784 Elo: 0; pool of 40 engines, average rating 2651, TC=4"+0.1
Protej 0.6.2-devBAS 64-bit
Various code optimizations. MoveOverhead UCI option added, to play extra-fast ultrabullet games avoiding time losses in very slow systems.
STC Total: 4000 W: 1116 L: 2137 D: 747 Elo: 0; LTC (BRUCE) scaled: 0
Protej 0.6.2-devLMR 64-bit
History pruning and LMR integrated and tuned.
STC Total: 4000 W: 1210 L: 2051 D: 739 Elo: +17; LTC (BRUCE) scaled: +44
Protej 0.6.2-devIMB 64-bit
Some material imbalances are now recognized; starting point, probably it should be extended to see an improvement.
STC Total: 4000 W: 1194 L: 2045 D: 761 Elo: -1; LTC (BRUCE) scaled: -3
Protej 0.6.2-devPWN 64-bit
Debug: due to a wrong hash variable, pawn hash wasn't used.
STC Total: 4000 W: 1266 L: 1965 D: 769 Elo: +14; LTC (BRUCE) scaled: +36
Protej 0.6.2-devSEE 64-bit
SEE values tuned.
STC Total: 4000 W: 1285 L: 1923 D: 792 Elo: +5; LTC (BRUCE) scaled: +13
Protej 0.6.2-devBSH 64-bit
Penalty for a bishop of the same color as its side's blocked pawns; despite the correct idea the code has to be improved.
STC Total: 4000 W: 1233 L: 1968 D: 799 Elo: -9; LTC (BRUCE) scaled: -23
Protej 0.6.2-devSNG 64-bit => Protej 0.6.2 64-bit
Single reply is now searched for a very limited time; there's a positive impact on short time control games.
STC Total: 4000 W: 1285 L: 1908 D: 807 Elo: +10; LTC (BRUCE) scaled: +26
Protej 0.6.2 64-bit
If search finds a mate in 2 moves then it stops immediately. Online Syzygy tables probed at root position; relevant UCI options added. Debug: trying to play a move when no moves are possible caused a crash; UCI commands are now case insensitive.
LTC Total: 10537 W: 4063 L: 3654 D: 2820 Elo (BRUCE): 2711; pool of 238 engines, TC=1'+1"
|0.6.1-ll||2022.01.11||Low latency version: input poll time reviewed; now ultrabullet games can be played (tested at 1"+0.1 with 1 time loss in 1,000 games). Go nodes not limited to 1 million multiples anymore, thanks to an idea from Jay Honnold.|
|0.6.1||2021.12.25||Passed pawns evaluation. LMR tuned. Material evaluation refined. More optimizations. Console mode: added single piece scores board to eval command. Debug: setboard or position fen with an empty string caused a crash.||2620|
|0.6.0||2021.11.25||Massive line by line code cleaning and optimization; no more crashes or stalls. Time control highly improved, no more time losses. Move generator improved with magic bitboards for sliders; perft is now very fast. Search improved, better history management, thinking output highly improved. Better evaluation. Console mode: adjusted codepage to work in more systems; better graphics, big board and figurines always enabled; new commands (bench, eval, kiwi, unmake) and integration with UCI commands; perft suite and test suite now run in an automated way. UCI mode: added go nodes, removed ponder management, go infinite may be invoked with just go. WinBoard mode: added memory, undo and ? (move now) commands.||2548|
|0.5.9||2021.08.05||First 64 bit version. Search slightly tuned and historic crash bug fixed. Material and mobility evaluation revised. The book has been temporarily removed.||2406|
|0.5.8c||2014.06.30||Bugs in evaluation and in quiescence search found and fixed. Hash size is now adjustable from 16 to 512 MB, default 256. Statistical piece/square move table removed. Wrong "mate in" value was displayed in XBoard mode. Tuned most parameters. Stop (move now) command has been implemented.||2300|
|0.5.8c||2014.06.12||Bugs fixed in version 0.5.8.c released on 2014.06.30: some overflows cause crashes.|
|0.5.8b||2014.06.06||Bug fixed in version 0.5.8c: EP flag wrongly updated in making/unmaking null moves, causing bad play in ignoring opponents' EP recaptures.|
|0.5.8a||2014.06.02||Bug fixed in version 0.5.8b: UCI mode isn't working in some GUI's.|
|0.5.8||2014.06.01||Bugs fixed in version 0.5.8a: book is disabled and hash used is wrongly displayed.|
|0.5.7||2010.01.18||Added UCI mode. Hash size is now adjustable from 1 to 256 MB, default 128. Emergency book removed. For debugging and tuning purposes, evaluation suite command added. Move order improved, also using a statistical piece/square move table.||2085|
|0.5.6a||2007.02.20||Hash 64 MB fixed. Eval fixed. This version works only when the book is available.||1956|
|0.5.5cct||2007.02.17||New deep eval. New book format, 4 times more compact. This version works only when the book is available.||1777|
|0.5.5||2007.02.13||Small improvements and optimizations.||1849|
|0.5.4a||2007.02.05||Many code optimizations. Time management: now the engine tries to optimize the allotted time for the whole game. Quiescence search now ignores losing captures, thanks to a fast SEE implementation. Move generator has been highly optimized, with distinct check evasions, captures/queen promotions and normal moves generation; fast Perft and Divide commands added. Piece-square evaluation improved. Aspiration search, zero window and basic search extensions and reductions. A compact opening book is now included (2.6 MB zipped); embedded emergency opening book, automatically selected if no book is found. Syntax and legality check for Setboard command. SAN moves representation with better PV display. SAN input accepted and checked. Detailed search statistics. Console mode with color display and many debugging commands. Testsuite command with detailed results. Engine logo has been slightly changed.||1742|
|0.5.4||2007.02.03||Bugs fixed in version 0.5.4a: on some GUIs, the engine fails to play as Black; WinBoard I/O management should be completely rewritten. WinBoard crushes if the book isn't found. PV move numbers displayed are wrong. A forced move isn't played immediately. Castling is displayed with the wrong symbol (0-0 instead of O-O), with Arena GUI not recognizing the move; reported by Tony Mokonen, Carlos Pagador and Hans Eriksson. Black's kingside castling wrongly alters the vertical rotated bitboard, causing mistakes in generation of moves where a1 is the destination square; discovered by myself after thousands of tests. |
|0.5.3||2006.06.14||7-ply alpha-beta search and null moves (R=3).||1242|
|0.5.2||2006.06.13||Added 5-ply alpha-beta full search.||1221|
|0.5.1b||2006.06.11||Added a 2-ply full search to test piece-square table and makemove/unmakemove routines.||1035|
|0.5.1||2006.06.11||Bug fixed in version 0.5.1b: unmakemove in one game out of 200 crashes.|
|0.5.0||2006.06.10||The engine has been completely rewritten, in Delphi and ASM, and now is based on rotated bitboards. This first release just plays a random move (captures and castling first) to test movegen, makemove and WinBoard communication routines.||N/A|
|0.4.4||2004.07.23||3-ply alphabeta search plus 3-ply quiescent search.||1228|
|0.4.3||2004.07.19||Replaced 3-ply minimax search with 4-ply alphabeta search.||N/A|
|0.4.2||2004.07.13||Added piece-square evaluation.||1169|
|0.4.1||2004.07.11||Added 3-ply minimax search, with material only evaluation.||1073|
|0.3.2||2004.07.05||Added an opening book, with about 3 millions positions. Size: 23 MB, disk space needed: 130 MB. Without the book, this version is identical to 0.2.2. The book is no longer available.||826|
|0.3.1||2004.07.05||Bugs fixed in version 0.3.2: always the best move is played from the book; thinking isn't displayed in WinBoard.|
|0.2.2||2004.07.03||Sorts the legal moves and plays a gaussian-random one. Released to test the move ordering.||839|
|0.2.1||2004.07.02||Bugs fixed in version 0.2.2: taking a Rook on its original square doesn't clear the castle-allowed flag; the WinBoard command "computer" isn't recognized.|
|0.1.1||2004.06.30||Plays a random move. Released to test the move generator. Engine written in Free Pascal.||710|
|* BRUCE bullet ratings for Protej 0.5.4a and higher as of 2022.06.10; old (2010-2014) private 1'+1" tournaments Elo estimates up to Protej 0.5.3|